It seems that the Skellie and W Skellie are mis-mapped. Their arm and ribcage texture renders on the head, and their face is on the top of the head. Also, their arms are transparent, and if you try to edit them, it places the edits on both the arms and head. Also, when setting them to a higher resolution, it does something strange to the texture map, adding a new blank section to the bottom, similar to the Zombie and Zombie Villager textures. This makes it INCREDIBLY hard to texture. For example, instead of making it 256x256, instead of 256x128, like it should be. Please get this fixed as soon as you can.
Hi @cybercat5555, the problem with the skeleton was fixed.