The older version used a renderer based on 2D canvas, it was slow but since web gl was not available everywhere is was the only option.
Now the editor uses three.js and requires a browser with WEBGL enabled, three.js has an 2D canvas fallback, but it is not suitable for our needs.
Show block models based on definitions
The older version used an hardcoded block renderer based on the decompiled source from minecraft, that was converted form java to javascript, each new block was manually added.
Now the editor imports the definition from the models json files
It still not possible to edit the models with the editor yet
New user interface
The interface was rebuild from scratch, everything is different now.
The new version is better, simple, more usable and more organized
The application javascript code was refactored
That’s the mainly reason why it took so long, the old code was a mess
The new code is easier to mantain
sep/18
fixed a bug with not being able to import or create projects due to not requesting filesystem quota prior to using it.
changed how flat image textures are edited, instead of the image being load in pixlr it is loaded on the 3d editor, tweaked to edit 2d images.
save window now work for Images and Items.
added a button to load a techne model from a .tcn file.
There are a few other banner creator on the internet and we do not want to have just another equal one.
Our is more focused on exploring random banners variations.
I tried to open one of my previous resource packs that i was working on before the big update for 1.8, but the loading took FOREVER so i gave up. Then i tried to make a new project but i was stopped by a pop up that said i was unable to do that because it would exceed the applications storage quota.
So I guess all of the rescource packs we were working on are just…gone? Because I can’t find mine anywhere, not to mention the site isn’t working for me on any platform.
Oh Dear God! please tell me that the old version is still available! My computer is too old for 1.8! (graphics card is old.) I had like 3 WIP projects going on!
@dragonfist191280, @EliasDi
I still need to work on that and add the 3-pixels arm support. Hopefully it shouldn’t take too long.
– quick update: You can edit 3 pixel arm player skins with the resource pack editor, open /resourcepacks#default/textures/entity/alex.png, but I will add this feature to the main editor other day.
@Alan_Gregory
There was a bug with the app not requesting the filesystem quota before using it. Now you should be able to import your resource pack. You need to allow novaskin to store files on your computer, click OK/yes when prompted by the browser.
@brendanmagic13
The site should import your resource packs, there was a bug with the quota as mentioned. Try now and let me know if your projects are back.
@McFamily224
What version of minecraft are you aiming at? You can access the old version here but the recommendation is to stick with the latest version.
The site is now working very smooth for me, which is great. However, none of R.P. work for me anymore. The ones on the new version will load up into my MC but fail to make any changes, this is most likely because I have to use 1.6.4
I can’t get anything but the player skin part to work. All I need is a way to visualize high-res horse textures and NOTHING works on this whole site anymore except for the character skin creator. I have tried a dozen browsers and nothing works. It was easy before…now it’s broke-a$$ as HELL!
@saviski May I ask? How do I get the 1.7.2 skin format instead of the 1.8 format now? i really need it for the blender rig I’m using, reply asap or Pm me please.
I think I found the problem, at least one of them.
A guy named DaHooplerzMan send a PM telling that when the texture is zipped, 2 texture folders are being created.
assets/minecraft/textures/textures/[files] instead of assets/minecraft/textures/[files]
Let’ fix that
edit: it should work now.
And clear your cache to force the browser get the last updates.
Looks like that was the problem, the R.P. seems to be working just fine now. Something I also want to draw your attention to, is a bug I have noticed in the site. Whenever I click on a R.P. that I was working on, then click on a block or entity it will just give me a white screen, not sure why.